STEAM Education

Aims

Nurture students’ interest in exploring STEAM and equip them with the life-long learning capabilities for discovering the nature.

 

Development Model

stem model

STEAM development model 

 

Objectives

  • Arouse students' interest in STEAM related subjects
  • Through different levels of courses and activities, students can apply the knowledge of various subjects comprehensively to cultivate their "holistic thinking ability" and "collaborative problem-solving ability".
  • Provide opportunities for students to show their strengths on various platforms both on and off campus.

 

Features

Interdisciplinary STEAM units - School-based large-scale project study

  • Applying the knowledge learnt in Mathematics, General Studies, ICT and other subjects, together with their creativity, students can design, make, trial-and-error and improve their "prototypes" to solve problems and gradually derive their "integrated thinking ability" concept.
  • Cultivate students' collaborative problem-solving skills. During the project work, we emphasize teamwork and meticulous division of labour, so that students can solve problems together and establish a positive relationship.

 

Infiltrate more scientific elements in various subjects

  • Through appropriate teaching resources, software and APPS to infiltrate the concepts and knowledge of STEAM subjects into different subjects to enhance students' interest in learning.
  • Strengthen the hands-on creation and trial-and-error elements of the three main STEAM subjects, and provide more opportunities for students to develop the conepts of "Polya Problem-solving", "Scientific Investigation" and "Computational Thinking" abilities.

 

Let students shine

  • Coordinate students to participate in different types of external STEAM competitions and activities, and provide opportunities for students to showcase their achievements.
  • The STEAM THEATRE which is held by our students and co-organized by teachers helps to arouse students' interest in STEAM subjects, broaden students' horizons and promote reading.
  • The inter-house STEAM competitions enhance students’ sense of engagement and satisfaction.

 

Recent development

  • The two new courses - Dreamstarter lite and UGA Challenge makers were implemented in the E1 module for Primary Five and Primary Six. Our goal is to let students know the 17 UN Sustainable Development Goals and broaden their horizons. In addition to their existing knowledge of other subjects to conduct research and creation to improve the quality of life of the targets served. It is hoped that this will strengthen the connection between students and school, community and society.

  Reference https://www.hkugaps.edu.hk/tc/life-wide-learning/sustainable-development-goals

  • We are committed to increase the STEAM-related hardware and visual elements in the school to enhance students' creativity and enable them to experience the connection between STEAM and daily life. The latest projects include the STEAM HOUSE , IN CUBE in the new wing and the solar power system on the rooftop of the old wing.
  • In order to make better use of the new hardware and further improve the curriculum, we have participated in the Quality Education Fund thematic network project - "Little Spark, Make it Great" STEAMaker Center in recent years. The project is coordinated by Yan Chai Hospital Lan Chi Pat Memorial Secondary School, which is one of the early pioneers in STEAM education.

        Introduction to the thematic network plan

  http://www.lcp.edu.hk/LCPMakerspace/QTN.php